What do thrilling blockbuster 3D experiences and luxury car configurators have in common? Both are making use of InstaLOD's sophisticated algorithms to create stunning 3D scenes.
Discover the features that form the foundation of our products.
InstaLOD's award-winning polygon optimization is used across industries:
from Tier 1 automotive companies to AAA game developers and VFX studios.
InstaLOD's unique way of preserving surface attributes enables optimized geometry to render and shade true to the original geometry. Our polygon optimizer pushes the limits of polygon optimization and challenges expectations.
This is why InstaLOD is the secret ingredient of automatic data-prepping pipelines for the most beloved brands.
InstaLOD's highly scalable data processors can handle large data sets that other solutions simply fail to optimize. Our optimizer operates at blazing-fast speeds even when operating on large data sets with multiple millions of polygons. With InstaLOD you will get an outstanding result with every single optimization.
It's our mission to make every single feature of InstaLOD produce outstanding results without the need to setup specific optimization profiles or settings. However, fine-grained control and sophisticated settings enables you to stay in control of the topology — even when removing large amounts of data.
InstaLOD's flexibility enables tight integration into existing workflows and applications.
Easily batch the creation of multiple LOD sets with distinct settings or painlessly optimize rigged characters. When optimizing animated objects, the optimizer will automatically analyze the topology to preserve parts that are important for animations.
InstaLOD's multi-resolution remesher is fast, memory efficient and can easily handle big data input with multiple millions of polygons.
Manually data prepping or optimizing highly complex scenes with thousands of objects and millions of polygons can quickly become an impossible task.
Our remeshing technology can handle everything, from individual objects to complex scenes.
With InstaLOD, even the most challenging data sets become usable assets - all at the push of a button.
InstaLOD's Realtime-Ready workflow creates 3D assets that are directly usable with every rendering engine. Turn any high-polygon input geometry into realtime ready assets. All texture maps required for rendering or modern texturing workflows are automatically generated.
Focus on the creative part of the asset creation and let InstaLOD take care of the manual tasks within minutes.
InstaLOD is designed to handle large datasets and that holds true for our texture pipeline as well.
Packing a large scene with hundreds of input textures onto a single 32k texture is something only InstaLOD can handle. Super-sampling and a high-quality solidification algorithm ensure that the packed texture renders great even in mip-mapping scenarios.
Even complex packing operations like packing to or from non-power-of-two textures or non-square textures are handled perfectly by InstaLOD.
Experience ultra-robust CAD import and tessellation for both native and portable file formats.
Creating striking visualization assets with InstaLOD is about as easy as it gets. InstaLOD can automatically correct reflection discontinuities or bad shading during tessellation making manual adjustments a thing of the past. Advanced features for design review and surface analysis such as zebra rendering enable rich surface inspections for Class A surfaces.
With InstaLOD's CAD Live Link you can selectively retessellate specific parts of your assembly even long after the scene has been fully loaded. Simply select a part or a group and click retessellate. This workflow enables you to first select materials to develop the right look and inspect the shading and then choose the perfect tessellation to achieve a high quality visualization asset.
Take the pain out of gigantic assemblies and data regeneration using InstaLOD's rules engine. The rules engine is setup without any programming and automates many tasks: from cleaning the assembly to combining parts, setting up materials or configuring the tessellation. Take automation to the next level by extending the rules engine to integrate with your PLM using the C++ SDK.
InstaLOD's flexibility enables tight integration of into existing workflows and applications.
Easily batch the creation of multiple LOD sets with distinct settings or painlessly optimize rigged characters. When optimizing animated objects, the optimizer will automatically analyze the topology to preserve parts that are important for animations.
Typical imposters are merely textured billboards - that's great as they're as cheap as it gets to draw them on the screen. However, this simplified geometry prevents certain effects and rendering techniques to be used. Self-shadowing, ambient occlusion and transmissive light rendering are important techniques used in modern realtime rendering that cannot be applied to regular imposters.
Meet our Hybrid Billboard Cloud imposters. These new types of imposters preserve the volume of the input geometry and therefore can be rendered in the same way the input geometry is rendered. Therefore, the switch to the imposters is hardly noticeable, and the imposters integrates perfectly into the rest of the rendered image.
Creating imposter has never been as easy as it is when using InstaLOD. If you're using one of our DCC integrations like InstaLOD for Maya simply select your input mesh in the scene and click a single button. The selected object will automatically be converted into an imposter and placed at the correct location within your scene. The exact same workflow applies when converting large selections like forests or skylines: Simply select your input meshes and convert your selection into a single imposter by clicking a single button.
InstaLOD's imposters also makes use of our killer baking tech, so when creating imposters you'll have full access to the entire texture generation stack from ambient occlusion to thickness maps with super sampling and more.
Automated removal of hidden polygons has never been easier and more precise.
Reduce turn-around time by converting complex scenes or assemblies into lightweight assets.
Occlusion culling with InstaLOD can be performed in two ways: Either by placing cameras in your scene or by automatically removing interior faces.
Full control over the precision of the operation enables you to handle even highly tessellated geometry.
InstaLOD is able to automatically remove interior polygons from any kind of input geometry.
This unique feature is engineered in a way that it requires no additional scene or camera setup, allowing it to be deployed in a large scale in fully automated data-prep scenarios.
With InstaLOD it's easy to create great imposters for individual objects or entire scenes. A wide variety of different imposters can be created at the push of a button: AABB, Billboard, Flip-book, Custom geometry and Hybrid Billboard Cloud.
Creating imposters has never been as easy as it is when using InstaLOD. Simply select your object in the scene and click a single button. The selected object will automatically be converted into an imposter and placed at the correct location within your scene. The exact same workflow applies when converting large selections like forests or skylines: Simply select your input meshes and convert your selection into a single imposter by clicking a single button.
InstaLOD's imposter pipeline makes use of our baking technology, this means when creating an imposter you'll have full access to the entire texture generation stack from ambient occlusion to thickness maps with super sampling and more.
Typical imposters are merely textured billboards - that's great as they're as cheap as it gets to draw them on the screen. However, this simplified geometry prevents certain effects and rendering techniques to be used. Self-shadowing, ambient occlusion and transmissive light rendering are important techniques that cannot be applied to regular imposters.
Meet our Hybrid Billboard Cloud imposters: this new type of imposters preserves the volume of the input geometry and therefore can be rendered in the same way the input geometry is rendered. Therefore, the switch to the imposter is less noticeable, and the imposter integrates perfectly into the rest of the rendered image.
Fully batchable workflows for autonomous completion of manual tasks such as UV unwrapping or layouting.
InstaLOD can handle ultra-high resolution textures of up to 32k. High quality dilation and an excellent post-process solidification ensure perfect results with every bake. Long standing pain-points have finally been solved with the introduction of baking cages that can be topologically different to the target mesh. Avoid complex baking setups by match source and target meshes by name.
Next to transferring source mesh texture data, InstaLOD's baker can also output all textures typical to modern texturing and rendering workflows
InstaLOD is a versatile toolkit for mesh processing. Use one of three different UV unwrapping algorithms to automatically generate UV parameterizations for any kind of input geometry.
Repacking of existing UV layouts, fixing non-manifold meshes, filling holes or conforming mesh normals are just a small sample of the fully batchable mesh processing at your disposal.
Start your risk-free evaluation of InstaLOD now! The evaluation gets you unrestricted access to the entire InstaLOD technology stack: from InstaLOD Studio XL to the InstaLOD C++ SDK.