Whether using InstaLOD Studio XL as your cross-platform 3D processing environment or InstaLOD Pipeline to build your central data source or the InstaLOD SDK to develop your own applications — our technology always integrates perfectly into your workflow or business case.
Studio XL is the holistic 3D processing platform that finally makes it easy to convert complex scenes into usable assets.
Studio XL gives direct access to our award-winning mesh processing technology. Getting started takes only a few clicks as the sleek user-interface makes it easy to find your way around Studio XL.
Take your processing to the next level by automatically running any profile created in Studio XL on a massive amount of files using InstaLOD Pipeline. This batch process can be triggered from commandline or from within Studio XL.
High-fidelity CAD tessellation for NURBS and BREP data creates fantastic results every time. Our sophisticated algorithms can perform tasks that would normally require manual correction such as automatically correcting shading or conforming surface normals.
Studio XL's viewport is powered by a physically based shading model that results in an accurate rendition of your scene. This enables you to setup your materials or perform design reviews within Studio XL.
Studio XL features more than 50 distinct file import formats and more than 10 file export formats. This wide spectrum of supported file formats ranges from industry-standard formats such as FBX or GLTF to proprietary NURBS or BREP based formats such as CATIA.
Studio XL is a powerful 64-bit platform that can be extended through a native C++ interface. Easily add support for additional file formats, extend the rules engine, modify the viewport rendering or implement new algorithms — anything is possible.
Realtime per-object occlusion culling enables Studio XL to render gigantic scenes with thousands of draw-calls at high framerates. On top of this, the viewport is powered by a post processing pipeline that renders effects such as emissive lights or fullscreen antialiasing.
Processing profiles created with Studio XL can be directly used with InstaLOD Pipeline. The same applies to Studio XL plugins or file import and export capabilities. Setup your process in Studio XL and scale it to process hundreds of files with a single click.
Every time you execute a mesh operation a snapshot of the profile and the scene will be saved in the processing timeline. This enables you to go back and forth in your timeline or convert your timeline into a profile that execute all steps as a combined operation.
Studio XL features dedicated texture baking-technology that can easily handle gigantic scenes. InstaLOD's baker is able to generate a wide spectrum of different textures used for rendering or texturing workflows: from ambient occlusion to curvature maps.
InstaLOD Pipeline is a cross-platform commandline application that enables you to perform data processing on a batch of files without having to use a graphical user interface. Using InstaLOD Pipeline to introduce automation or implement automated data-prepping processes in your asset pipeline is about as easy as it gets.
InstaLOD Pipeline is now available on PC Windows and MacOS.Getting Started
InstaLOD Cloud enables developers and content creators to utilize our tech as a SaaS web platform. Use our web-app to upload, view and process your 3D data right from your browser. Setup complex automations or integrate InstaLOD into your service by making use of our JSON based REST-API.
InstaLOD Cloud will be available soon.Contact Us
The 64-bit InstaLOD C++ Software Development Kit enables OEMs and ISVs with custom tools and technology to integrate our technology seamlessly into existing software. Leveraging the InstaLOD C++ SDK for your in-house application development is easy and painless.
The InstaLOD C++ SDK is now available on PC Windows and MacOS.Evaluate Now
InstaLOD for Autodesk Maya and Maya LT enables you to optimize 3D data without having to waste time switching applications. Great care has been taken to ensure a high degree of usability and productivity even when using InstaLOD for Autodesk Maya for the first time. Asynchronous processing, batching and killer optimizations available at your fingertips.
InstaLOD for Autodesk Maya is now available on PC Windows and MacOS.Getting Started
InstaLOD for Autodesk 3ds Max unleashes best-in-class optimizations on one of the most popular 3D modelling applications. Every single feature of our technology has been smoothly integrated into the 3ds Max user interface with a native feel, asynchronous processing and batching.
InstaLOD for Autodesk 3ds Max is now available on PC Windows.Getting Started
InstaLOD for Unity neatly integrates into the engine's sleek editor UI and enables Unity developers to optimize 3D assets with just a few clicks. Optimizing complex scenes or creating entirely new assets with InstaLOD for Unity is as easy and accesible as the engine itself.
InstaLOD for Unity is now available on PC Windows and MacOS.Getting Started
InstaLOD for Unreal Engine enables game developers to optimize 3D assets and scenes from within Unreal Engine. Full support for both static and skeletal meshes as well as draw call reduction make InstaLOD the best choice for optimization in Unreal Engine.
InstaLOD for Unreal Engine is available on PC Windows and MacOS.Getting Started
Start your risk-free evaluation of InstaLOD now! The evaluation gets you unrestricted access to the entire InstaLOD technology stack: from InstaLOD Studio XL to the InstaLOD C++ SDK.