View on Abstract3d.com →

How to Optimize 3D Assets for Mobile Games

Mobile game development requires careful asset optimization to maintain performance across a wide range of devices. Limited GPU power, memory bandwidth, and thermal constraints make efficient geometry and material management essential. InstaLOD is designed to address these challenges, helping teams automate mesh reduction, generate LOD chains, and consolidate materials while preserving visual fidelity. Why Mobile […]

Fix Photogrammetry Artifacts Fast with Mesh Smoothing in InstaLOD 2026

Photogrammetry scans can come in with artifacts, bumps, and holes due to unpredictable lighting that make otherwise great geometry unusable. In this video, you’ll learn a practical cleanup workflow in InstaLOD using the new Mesh Toolkit’s smoothing feature. Then you’ll get a preview of how InstaMAT can bring back refined micro detail for a final […]

From Reality to Real-Time: How InstaLOD Transforms Scans into Playable Worlds

Photogrammetry elevates game realism but demands heavy asset transformation. InstaLOD automates simplification, LODs, UVs, and baking—converting raw scans to scalable, engine-ready meshes. InstaMAT enables asset texturing, material layering, and detail scattering for consistent, high-fidelity environments at AAA scale.

Deploy, Dispatch, Download: The Complete InstaLOD Grid Series

Deploy InstaLOD Grid as an on‑prem compute cluster and make 3D processing accessible across your team. This seven‑part series shows how to stand up a Grid server, connect worker nodes, and submit jobs through the web app, InstaLOD Studio, the command line, and integration plugins. Get a clear, end‑to‑end view of setup, dispatch, previews, and […]

Abstract Delivers InstaLOD 2026: Redefining Geometry Optimization for Real-Time 3D

FOR IMMEDIATE RELEASE Stuttgart, Germany – 11th February 2026 Abstract, a deep-tech company pioneering cutting-edge 3D and AI technology solutions, launches InstaLOD 2026. The update focuses on improving visualization quality, workflow automation, and scalable optimization across modern 3D production pipelines. With new automated delivery optimization for VR, deeper Polyverse integration, new bakers, expanded animation and […]

InstaLOD 2026 Preview: Raytraced Shadows, Automatic VR Optimization, and More!

FOR IMMEDIATE RELEASE Stuttgart, Germany – 6th February 2026 Abstract, a deep-tech company pioneering cutting-edge 3D and AI technology solutions, announces the upcoming release of InstaLOD 2026, a major update focused on improving visualization, automation, and optimization for modern 3D production. Launching on February 11th, the update brings viewport raytracing, automatic VR optimization, advanced bakers, […]

Optimizing Characters for Modern Games and Real-Time Experiences with InstaLOD

InstaLOD streamlines the optimization of complex, multi-layered characters for modern games and real-time engines. It automates polygon reduction, LOD generation, rig and vertex weight preservation, and material processing, enabling scalable, high-quality character workflows that maintain visual fidelity and animation performance across large hero and crowd assets.

Kirby Air Riders Launches in Style: Optimization Made Easy with InstaLOD

Kirby Air Riders, relied on InstaLOD throughout its production. It is the first Nintendo-published exclusive to ship with InstaLOD, showing that the industry is adopting faster, more automated workflows that current alternatives simply can’t match.

Black Friday 2025: 50% Off InstaMAT & InstaLOD Seats – Abstract

Black Friday 2025 is here and you can now secure 50% off select InstaLOD seat subscriptions. Whether you’re expanding production capacity or starting a new project, this is your moment to lock in significant savings.