InstaLOD Studio’s Remesh operation streamlines high-polygon 3D scans into real-time-ready assets with automated mesh reduction, UV generation, and texture cleanup.
Abstract’s latest tutorial video, led by product specialist Jeremy, showcases the transformative power of InstaLOD Studio’s Remesh mesh operation in optimizing high-polygon 3D scan data for real-time applications. Aimed at 3D artists and game developers, the video demonstrates how to streamline complex meshes for gaming, mobile, AR, and web platforms using two examples: a 2-million-polygon Nefertiti bust and a 1-million-polygon photogrammetry statue scan.
For the Nefertiti bust, Jeremy uses InstaLOD’s remesher to reduce the polygon count to 512,000, generating UVs and a 2K normal map in seconds. A second pass at lower resolution yields a 27,000-polygon model ideal for mobile and AR, preserving details via textures. The statue scan, plagued by excessive polygons, floor debris, and inefficient 8K textures, is optimized to 19,000 polygons. InstaLOD’s clipping plane removes unwanted geometry, while the “delight” feature eliminates baked-in shadows, producing a clean 2K texture for use in any lighting scenario.
The tutorial highlights InstaLOD’s ability to automate polygon reduction, UV unwrapping, texture baking, and cleanup, making it a game-changer for industries requiring lightweight assets. Its one-click workflows and advanced features like ignoring back-faces from the source geometry and delighting save time and enhance performance in gaming, VR, and web visualization.
This video underscores InstaLOD Studio’s accessibility and efficiency, empowering artists to create real-time-ready models effortlessly.





