Kirby Air Riders, relied on InstaLOD throughout its production. It is the first Nintendo-published exclusive to ship with InstaLOD, showing that the industry is adopting faster, more automated workflows that current alternatives simply can’t match.


The launch of Kirby Air Riders on November 20, 2025, has been a bright spot for Nintendo Switch 2 owners, topping sales charts in Japan and earning widespread praise for its blend of chaotic multiplayer racing and single-player depth. Built by Bandai Namco Studios on their in-house SOL-AVES engine, the game shines with vibrant tracks, customizable machines, and destructible elements, all while delivering smooth performance in docked and handheld modes, even during intense 16-player sessions.

This kind of fluid execution on hybrid hardware highlights the demands of modern game development, where visual ambition must align with real-world constraints. It underscores why InstaLOD stands out as the go-to solution for automated 3D optimization: its award-winning algorithms deliver unmatched speed and quality, handling millions of polygons with feature-aligned remeshing and adaptive LODs that alternatives simply can’t match, turning potential bottlenecks into scalable strengths.

Why Game Developers Love InstaLOD

Many studios still lose countless artist-days to repetitive optimization loops: cleaning up messy topology, manually building LODs, rebaking maps after every tweak, and then fixing whatever breaks when assets finally hit the engine. InstaLOD eliminates these bottlenecks with a fast, reliable, and fully automated pipeline that integrates seamlessly into the tools developers already use.

  • Instant Remeshing & Retopology: Drop in any high-poly mesh or scanned asset and receive clean, game-ready topology in seconds. UVs, hard edges, and fine detail are preserved automatically. This is the same process that allows complex kitbashed combinations and raw photogrammetry captures to become production-ready instantly.
  • One-Click LOD Generation: InstaLOD generates complete, smooth LOD chains with impostors and occlusion culling baked in. No manual decimation, no visible popping, and every stage is tuned precisely to your distance or screen-size targets.
  • True Batch Processing at Scale: Point InstaLOD at a folder containing hundreds or thousands of assets, including characters, props, environments, and foliage, and wake up to fully optimized, consistent results. Entire asset classes can be processed overnight, every night if needed.
  • Zero-Friction Integration: Native plugins for Maya, 3ds Max, and Blender keep artists in their preferred environment. Access to the InstaLOD C++ SDK allows seamless integration into Unreal, Unity, and custom engines, just as Bandai Namco used it inside SOL-AVES for Kirby Air Riders. This delivers unparalleled flexibility and control, letting studios optimize workflows without compromising existing pipelines

Whether you’re a small team shipping your first title or a large studio pushing next-gen visuals, the outcome is the same: optimization remains essential but is no longer a bottleneck to creative workflows. With InstaLOD, weeks of manual work shrink to hours, iteration speed skyrockets, budgets are optimized, and the final game simply runs better on every platform.

Broader Implications for Game Development

Kirby Air Riders shows how modern optimization tools close the gap between creative ambition and hardware reality on hybrid platforms. Automating LODs and retopology lets teams focus on the game itself and less on the process.

It also marks a quiet milestone: the first Nintendo-published exclusive to ship with InstaLOD in its pipeline. It’s proof that Abstract’s solutions are now trusted at the highest levels of the Nintendo and Bandai Namco ecosystem and are steadily replacing legacy solutions that simply can’t keep up. And for teams looking to extend that efficiency beyond mesh optimization, InstaMAT brings the same level of automation to texturing, completing the end-to-end workflow.

Curious what the same pipeline could do for you? Visit InstaLOD or InstaMAT to start a free trial.

First published: 1st December 2025