CEDEC is Japan’s premier conference for game developers, interactive content creators, and real-time 3D technology.
Every summer, CEDEC gathers thousands of professionals in Yokohama to explore the future of real-time rendering, procedural tools, and scalable content pipelines. As 3D pipelines expand in scale and complexity, InstaLOD leads the industry in real-time optimization and automated data preparation. At CEDEC 2025, we’ll be showcasing how InstaLOD transforms high-resolution 3D data into lightweight, production-ready assets at scale.
Meet us at CEDEC 2025
InstaLOD empowers creators to streamline 3D content pipelines with tools for mesh optimization, texture baking, remeshing, and automated LOD generation. Trusted by AAA game studios, VFX teams, and enterprise visualization experts, InstaLOD reduces production time and complexity while maintaining visual fidelity. Its seamless integration with DCC tools makes it a cornerstone of modern 3D workflows.
InstaLOD will showcase its latest feature, Delivery Optimization, a powerful mesh operation that simplifies assets for mobile, web, and XR platforms. By intelligently reducing polygon counts and draw calls, it ensures smooth performance without sacrificing quality. Designed for mobile, web, and cross-platform workflows, Delivery Optimization empowers creators to generate streamlined, deployment-ready assets customized for a wide range of rendering requirements making it an essential component in modern, high-speed production environments.
In addition to InstaLOD,
Abstract will announce the official release of InstaMAT 2025. This milestone removes its Early Access label and delivers transformative enhancements to InstaMAT’s scalable texturing and generative asset workflows, with hundreds of new features and improvements that redefines the landscape of 3D content creation.
Beyond InstaLOD, CEDEC attendees will have the opportunity to explore Abstract’s ecosystem:
- RSX Engine – Real-time collaborative 3D engine with cinematic rendering, accessible on web and desktop. Sign up for the Early Access waiting list now at cloud.RSXEngine.com.
- InstaMAT – a revolutionary technology for the design and automation of 3D materials, assets, and texturing. The 2025 release brings enhanced asset texturing, physically-based terrain generation, advanced curve-based detailing, new library asset, and much more.
- Polyverse – leading digital asset management to make your 2D and 3D assets viewable, versionable, and scalable.
Our team will be available for meetings during CEDEC and the following week. Contact us early to schedule a meeting or simply visit us at CEDEC 2025, booth number E-34.
About CEDEC
Hosted by CESA (Computer Entertainment Supplier’s Association), CEDEC (Computer Entertainment Developers Conference) has been the cornerstone event for Japan’s game development and interactive content industry since 1999. Held annually in Yokohama, CEDEC brings together game engineers, technical artists, designers, and tool developers to exchange ideas, share breakthroughs, and showcase the technologies shaping the future of interactive entertainment. CEDEC 2025 promises a rich program of technical sessions, hands-on demos, and panel discussions spanning AI, real-time rendering, procedural content, and collaborative production.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.





