InstaLOD’s Material Merging optimizes 3D scenes by reducing draw calls, memory use, and GPU load.
InstaLOD’s latest video unveils the power of Material Merging, a key feature for optimizing 3D scenes in real-time applications. The tutorial demonstrates how to consolidate multiple materials and textures into a single atlas, reducing draw calls and memory overhead without compromising quality. Using a detailed city block scene as an example, it shows users how to adjust settings like gutter size and shell rotation for optimal results, achieving one material and one draw call from an initial setup of 98 objects and 212 calls. Techniques like super sampling and stacking duplicate shells ensure high-fidelity textures, making it ideal for gaming and VR.
Draw call reduction is essential for real-time rendering, as it lowers GPU load, improves frame rates, and enables smoother performance in demanding environments. InstaLOD goes further by optimizing not just polygons but also textures and materials through intelligent merging and baking processes, providing a holistic solution for efficient 3D production.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.





