In this new tutorial, discover how to dramatically improve texture quality by unwrapping meshes across multiple material sections and UV tiles in InstaLOD, then leverage InstaMAT’s Multi-Material (Unified) workflow for superior results at lower resolutions.
When a large number of UV shells are packed into a single tile, even 4K textures can look pixelated up close. This new tutorial demonstrates how to prepare meshes in InstaLOD Studio for texturing in InstaMAT using its Multi-Material (Unified) Asset Texturing project type, distributing UV shells across multiple tiles to maximize texel density.
The process starts by organizing your mesh into logical material sections. For the guitar amplifier shown, three groups are created: the main case, front panels and pipes, and smaller accessories. Each section is assigned its own material in InstaLOD’s Material Editor, then unwrapped separately using the UV Unwrap Mesh operation with the Hard Surface Axial strategy for optimal results on mechanical objects.
After exporting the prepared mesh, InstaMAT’s Multi-Material (Unified) project type automatically recognizes the multiple material sections, allowing you to texture the entire asset with a single unified layer stack. The video also demonstrates InstaMAT’s powerful ability to transfer entire layer stacks from previous projects. All masks, layers, and painting adapt instantly to the new UV layout with a drag and drop.
The results speak for themselves: a 2K Multi-Material (Unified) Asset Texturing project delivers crisp details with clear decals and clean surface textures, while a single-tile approach at the same resolution appears noticeably pixelated. This workflow is essential for close-up renders and high-quality visualization work.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.





