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Meet us at SIGGRAPH 2024 in Denver

SIGGRAPH is the world’s largest and most influential conference and exhibition in computer graphics and interactive techniques.

For over 50 years, the SIGGRAPH conference has been home to a global community of computer graphics and interactive techniques that are a catalyst for advancement and change in the industry. We’re thrilled to again be part of this conference and showcase our latest products and research done across the Abstract Group.

Meet us at SIGGRAPH 2024

InstaLOD represents the core processing technology that powers and automates many of the latest products and workflows pioneered within Abstract. It also magically fits into every content pipeline due to the wide spectrum of different applications and integrations we’ve engineered. And, we took all of this a step further for our upcoming InstaLOD Studio release by working on a native-feel Polyverse integration and introducing a new feature, Delivery Optimization, to automatically process scenes for web or XR use-cases.

Earlier this year at GDC, we showcased Polyverse for the first time. It’s an exciting new project that we’ve been working on – and InstaLOD is its key enabler! Polyverse is an incredibly powerful platform for digital asset management and 2D/3D data processing on the web. You can tap into the power of InstaLOD Polytrons to process your assets or build remote data processing pipelines for your 2D and 3D assets. And by leveraging Delivery Optimization in InstaLOD Studio or Polyverse, you can perform a wide array of algorithms and analysis on a scene or portions of it.

And, that’s not all. We’ve got more exciting news to share with you at SIGGRAPH as we’ve made significant progress in the development of our technologies:

Get in touch with us now to schedule a meeting or find us at SIGGRAPH 2024 at booth number 401.

About SIGGRAPH 2024

The SIGGRAPH is an annual conference and exhibition focused on computer graphics and interactive techniques. It includes five days of research breakthroughs, alternative realities, advanced training, digital-media extravaganzas, human-computer interaction, creative collaboration, and tomorrow’s technologies.

Research

Posters and talks summarize early-stage research and encourage live interaction with the presenters. Theoretical or critical research papers thoroughly cite relevant previous work and rigorously demonstrate the validity of their conclusions. Although all SIGGRAPH submissions are peer-reviewed, research papers undergo a more formal, journal-quality review process and are published in citable archives.

Learning

These educational opportunities and discussion forums include formal presentations, sharing of practical experience, and discussion of issues in computer graphics and interactive techniques. They allow attendees to “get up to speed” quickly in new technologies, hear from active practitioners, and share ideas about problems that need to be solved and new areas of exploration.

Experiences

In experiential programs, SIGGRAPH 2024 attendees observe and interact with apps, demos, and hands-on labs that showcase everything from mobile VR to haptic technologies, real-time game sequences, 3D printing, and immersive realities.

Events

Join the international SIGGRAPH community for festive and adventurous events that illuminate the past, present, and future of computer graphics and interactive techniques.