SIGGRAPH Asia leads the Digital Media Marketplace as the Computer Graphics and Interactive Techniques Conference and Exhibition to be at in the Asian region.

As a magnet for digital communities, SIGGRAPH Asia will attract industry leaders, computer graphics and interactive techniques professionals in the fields of business, education, art and technology. Our team is happy to be present as a partner at this year’s SIGGRAPH Asia 2018 showing off our latest products and research.

Meet us at SIGGRAPH Asia 2018

With InstaLOD Studio XL and InstaLOD SDK2018 we’re making a huge array of powerful features easily accessible to both entertainment and enterprise companies.

Killer mesh optimizations, blazing fast and high-quality remeshing, occlusion culling, state of the art imposters and AAA-grade baking are just a few of the features available in InstaLOD SDK2018. With InstaLOD Studio XL it finally becomes an approachable task to convert complex scenes into usable assets: from CAD import and high-fidelity tessellations available to automatic data-regeneration – InstaLOD Studio XL is the weapon of choice for Tier 1 automotive companies and high-end VFX studios.

We’d love to give you a personal tour of our technology at SIGGRAPH Asia 2018! Get in touch with us now to schedule a meeting or find us at SIGGRAPH Asia 2018 at booth number M24.


The 11th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Tokyo, Japan at the Tokyo International Forum. The event attracts respected technical and creative professionals from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. There will be four days including topics such as, but not limited to: research breakthroughs, alternative realities, advanced training, digital-media extravaganzas, human-computer interaction, creative collaboration, and tomorrow’s technologies.


Posters and talks summarize early-stage research and encourage live interaction with the presenters. Theoretical or critical research papers thoroughly cite relevant previous work and rigorously demonstrate the validity of their conclusions. Although all SIGGRAPH submissions are peer-reviewed, research papers undergo a more formal, journal-quality review process and are published in citable archives.


These educational opportunities and discussion forums include formal presentations, sharing of practical experience, and discussion of issues in computer graphics and interactive techniques. They allow attendees to “get up to speed” quickly in new technologies, hear from active practitioners, and share ideas about problems that need to be solved and new areas of exploration.


In experiential programs, SIGGRAPH Asia 2018 attendees observe and interact with apps, demos, and hands-on labs that showcase everything from mobile VR to haptic technologies, real-time game sequences, 3D printing, and immersive realities.


Join the international SIGGRAPH community for festive and adventurous events that illuminate the past, present, and future of computer graphics and interactive techniques.